Not the affected and laboured stories that dragged down the narrative in the base game, but rather the unique incidental anecdotes that are shaped during play.Īrdennes Assault, the single-player standalone expansion to Relic's Company of Heroes 2, is a game about stories.Powered by the Essence Engine 3.0, the Company of Heroes 2 series feature some unique mechanics rewarding thoughtful players. With three varied companies to marshal (and a fourth via a premium add-on), some of these stories are rousing tales of valour and derring-do - like the time that paratroopers of the airborne company were dropped behind enemy lines with a. 50 cal heavy machine gun and successfully took out a high-ranking German officer. Or when an entrenched squad of Dog Company's veteran assault engineers held out long enough against superior numbers to call in a support artillery barrage, but later perished as they covered their comrades' retreat. These stories showcase Ardennes Assault at its dynamic best, but there are other stories that are far less noble. These are nightmarish tales of new recruits wading through menus looking for a way to reinforce decorated troops before they are wiped out, or not being able to find the keyboard command to group units together. There are horror stories of fresh-faced newbies growing frustrated at the lack of support or even a list of button-bindings, and subsequently losing several squads of soldiers to avoidable error before rage-quitting the mission and, soon after, the war.
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